Jul 05, 2021 · Hi, I think there is a bug with nanite meshes when placing them with the foliage tool in UE5 (at least I don’t really think it is intended behavior, but what do I know, I’m new). If you add a nanite enabled static mesh to the foliage tool, lets say a tree trunk or a big rock, and then proceed tp place them around your level, they become unable to be selected with the individual select tool .... "/>
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